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MOANET STATUS:SESSION 33 ONLINE  ◆  CURRENT QUEST: STEAL THE IRONCLAD  ◆  THE BANANA STAND: 22,000 GP  ◆  BOGGARTS WELCOMEUPDATED 2026

Relics & vessels

A carved cypress-wood frog that burns forever without being consumed and does not burn Kahu. Such idols were forbidden to leave their Old Moaan sites. The Mink was hired by an unknown buyer to intercept it, but the relic converted him before the crew stole it from Pirate’s Cove.

Its visions have shown Kahu a faceless flame in an execution square, a world consumed by holy war, and a fiery rotund figure. Whether it is divine revelation, warning, or manipulation remains unknown.

  • Day 33 — A man with a plan and a modelThe crew founds the Fires of Moa, recruits its first followers, and budgets an audacious ironclad heist.
  • Day 32 — Clam ChowderA message hidden beneath a bread bowl reunites the crew with the Lively Lady before Kahu receives a vision wrapped in flame.
  • Day 31 — Liar’s diceLiar’s dice, a revolutionary cave, and the theft of an everlasting fire from Pirate’s Cove.
  • Day 30 — DunmeshiThe crew stalks and kidnaps the Mink, uncovering the revolutionary network behind Pirate’s Cove.
  • Day 28 — Light treasonDisavowed by Moa Tor, the crew becomes Albian privateers and accepts Prince Pako’s mission to recover a sacred relic.
  • Day 26 — My sailorThe Lively Lady serves as bait in a multinational trap for a Cathayan ironclad—and ends up inside the assault.
Show 2 earlier chapters
  • Day 19 — Oro approaches usThe crew destroys Johan Storzenbecher’s slaving ship and finds a tattooed survivor burning on the shore.
  • Day 10 — BoomerangAfter returning Bloombark’s children, the crew departs into a storm that leaves their ship lost and damaged.

Imperial broadside ironclad with dragon-faced ram

An enormous, armored broadside vessel driven by a fire-powered steam core. The “General That Pacifies Barbarians” pursued the Lively Lady before a coalition assault captured it. Kahu reignited its core; Pachinko understood its mechanism but could not reproduce its alloy.

After negotiations, the damaged ship was handed back to the Celestial Empire and remained under repair in Kapikala. The Fires of Moa now intends to steal it before it sails.

Show 3 earlier chapters
  • Day 23 — Trade negotiationsWeapons negotiations with the Ranti expose missing captives and lead the crew into a harpy-haunted swamp.
  • Day 21 — MementoThe crew reunites Kahu with the Migrant Fleet, confronts a Cathayan inspection, and learns of the Ranti slave trade.
  • Day 16 — Not a haikuTrade, politics, and the consequences of imperial entanglement give way to the villages’ sacred Culling.

Captain Jackdoe’s vessel and the party’s mobile base. Its crew now includes a growing community of boggarts. It survived pirates, storms, Cathayan pursuit, portals, and being deliberately used as bait.

  • Day 32 — Clam ChowderA message hidden beneath a bread bowl reunites the crew with the Lively Lady before Kahu receives a vision wrapped in flame.
  • Day 30 — DunmeshiThe crew stalks and kidnaps the Mink, uncovering the revolutionary network behind Pirate’s Cove.
  • Day 29 — Pirates!A hunt for pirates leads through the charity hospital, the slums, and into the theatrical world of the Mink.
  • Day 28 — Light treasonDisavowed by Moa Tor, the crew becomes Albian privateers and accepts Prince Pako’s mission to recover a sacred relic.
  • Day 27 — Time to poke the Master BaitersAfter helping capture the ironclad, the crew studies its fire-driven engine and dines with Saint Sebastian.
  • Day 26 — My sailorThe Lively Lady serves as bait in a multinational trap for a Cathayan ironclad—and ends up inside the assault.
Show 12 earlier chapters
  • Day 25 — The calm after the stormThe rescued migrants return to their fleet, where a celebration becomes the prelude to an international naval operation.
  • Day 23 — Trade negotiationsWeapons negotiations with the Ranti expose missing captives and lead the crew into a harpy-haunted swamp.
  • Day 21 — MementoThe crew reunites Kahu with the Migrant Fleet, confronts a Cathayan inspection, and learns of the Ranti slave trade.
  • Day 20 — This girl is on fireA burning amnesiac awakens as Kahu while Carolingia prepares to send three Living Saints into the Isles.
  • Day 19 — Oro approaches usThe crew destroys Johan Storzenbecher’s slaving ship and finds a tattooed survivor burning on the shore.
  • Day 16 — Not a haikuTrade, politics, and the consequences of imperial entanglement give way to the villages’ sacred Culling.
  • Day 15 — Diplomatic incidentThe investigation into Saint Sebastian’s death collides with local politics as the boggarts bring catastrophic news.
  • Day 14 — Who dunnit?A voyage with the Contessa and Saint Sebastian becomes a murder mystery with dangerous religious implications.
  • Day 11 — Master & CommanderPirates, a storm-damaged ship, and a tense return to Kapikala expand the crew’s view of the foreign powers.
  • Day 10 — BoomerangAfter returning Bloombark’s children, the crew departs into a storm that leaves their ship lost and damaged.
  • Day 7 — SailingThe party returns to the Lively Lady and assembles a theatrical infiltration team to rescue the children.
  • Day 3 — Voyage to the Elephant IslesCompeting foreign interests converge as the party sails to the Elephant Isles and narrowly survives its first landing.

Every Carolingian Living Saint resurrects at a personal reliquary. Transporting three saints and their reliquaries into Moa Toa turned ordinary sailors into custodians of strategic and theological weapons.

A holy symbol received by Pachinko from the Migrant Fleet, worth sixty gold and potentially meaningful to Pachinko’s Carolingian origins.

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