Dr. Jekyll

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🐸 ADOPT A BOGGART · CLICK HEREDr. Jekyll is a 4th-level human warpriest whose medical philosophy recognizes punching and grabbing as legitimate forms of preventative care. He can stabilize the injured, keep the squad moving between encounters, and physically prevent a hostile patient from leaving the treatment area.
| Player | Robert |
| Character build | Robert |
| Ancestry / background | Human · Field Medic |
| Class | Cleric 4 · Warpriest doctrine |
| Specialties | Athletics, Medicine, healing, grappling, unarmed combat |
Sheet snapshot
Section titled “Sheet snapshot”- AC 21, 48 HP, shield available.
- Athletics +12 and Medicine +12.
- +1 striking fist, dealing 2d6+3 bludgeoning damage.
- Wrestler Dedication, Titan Wrestler, Assurance (Athletics), Continual Recovery, and Combat Grab.
- Healing Font plus prepared divine support spells.
Field role
Section titled “Field role”Jekyll stands beside Jimothy, not behind him. Combat Grab and strong Athletics make a target grabbed and therefore off-guard, improving the whole squad’s attacks while restricting the target’s movement. His healing is the recovery plan; his shield and breastplate make sure the recovery plan remains conscious.