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MOANET STATUS:SESSION 33 ONLINE  ◆  CURRENT QUEST: STEAL THE IRONCLAD  ◆  THE BANANA STAND: 22,000 GP  ◆  BOGGARTS WELCOMEUPDATED 2026

The story so far

The complete campaign journal, preserving the table notes while connecting every chapter to the people, places, powers, and mysteries it changed.

The crew founds the Fires of Moa, recruits its first followers, and budgets an audacious ironclad heist.

A message hidden beneath a bread bowl reunites the crew with the Lively Lady before Kahu receives a vision wrapped in flame.

Liar’s dice, a revolutionary cave, and the theft of an everlasting fire from Pirate’s Cove.

The crew stalks and kidnaps the Mink, uncovering the revolutionary network behind Pirate’s Cove.

A hunt for pirates leads through the charity hospital, the slums, and into the theatrical world of the Mink.

Disavowed by Moa Tor, the crew becomes Albian privateers and accepts Prince Pako’s mission to recover a sacred relic.

After helping capture the ironclad, the crew studies its fire-driven engine and dines with Saint Sebastian.

The Lively Lady serves as bait in a multinational trap for a Cathayan ironclad—and ends up inside the assault.

The rescued migrants return to their fleet, where a celebration becomes the prelude to an international naval operation.

A rescue camp is overrun by enchanted survivors, singing harpies, and hungry rocs in a desperate swamp battle.

Weapons negotiations with the Ranti expose missing captives and lead the crew into a harpy-haunted swamp.

At Serpent’s Repose, the crew bargains with E’longa for captives taken to the Great Nest.

The crew reunites Kahu with the Migrant Fleet, confronts a Cathayan inspection, and learns of the Ranti slave trade.

A burning amnesiac awakens as Kahu while Carolingia prepares to send three Living Saints into the Isles.

The crew cuts down Johan Storzenbecher’s shore party at Gilligan’s Cove while his slaving ship burns from within, and finds a tattooed survivor burning on the shore.

A blood-boar victory feast brings grief, trade, Punx’s departure, and urgent news from Oro.

The three villages undertake the Culling, with the crew serving as bait in a record-setting blood-boar hunt.

Trade, politics, and the consequences of imperial entanglement give way to the villages’ sacred Culling.

The investigation into Saint Sebastian’s death collides with local politics as the boggarts bring catastrophic news.

A voyage with the Contessa and Saint Sebastian becomes a murder mystery with dangerous religious implications.

The Migrant Fleet arrives with tales of slavery and the crew receives new diplomatic and rescue missions.

Albion’s opera-house envoy introduces the crew to Living Saint Sebastian and his hunt for Don Gregorio.

Pirates, a storm-damaged ship, and a tense return to Kapikala expand the crew’s view of the foreign powers.

After returning Bloombark’s children, the crew departs into a storm that leaves their ship lost and damaged.

The infiltration of Utu ends in battle, sacrifice, and the liberation of the kidnapped children.

Hidden inside Trojan crates, the crew infiltrates the boggart village and reaches its central ceremony.

The party returns to the Lively Lady and assembles a theatrical infiltration team to rescue the children.

Don Gregorio identifies Blood Agu while Ranghi guides the crew toward a cure and the kidnapped Oro.

A royal breakfast, a necromancer’s tower, and an archaeological mystery end with Oro’s abduction.

After surviving the bunyips, the expedition reaches Bloombark and meets Chieftess Killipella and Don Gregorio.

Competing foreign interests converge as the party sails to the Elephant Isles and narrowly survives its first landing.

The investigation follows Molty’s trail through boggart caves and uncovers the strategic secret of Elephant Isles timber.

The campaign begins with Molty’s suspicious death, a hidden cave, and several powers competing for the same secret.

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