B Team
B TEAM
Purpose: supply the five-person field squad requisitioned for the invisible boarding action described in the Day 33 plan. Current competencies include direct violence, medical violence, magical encouragement, social engineering, and locks that have become philosophically open to being unlocked.
The ironclad budget reserves 4,000 gold for an adventuring party and another 250 gold for a mariachi band. B Team is what happens when those two line items begin sharing personnel.
Jimothy creates openingsA +12 longsword, steel shield, Aggressive Block, and Expert Athletics make him the squad’s durable answer to complicated people.
Himbothy carries the planHe uses Jimothy’s exact fighter build, but looks much happier when the assignment involves a heavy object. Post–Day 34 he does all of this while fire-kissed and disfigured, courtesy of chief engineer Wong.
Jekyll controls the floorGrabs, strong Athletics, a shield, and abundant healing keep enemies stationary and colleagues medically operational.
Ben Ito changes the oddsAnthems improve both martials while illusions, invisibility, social skills, and Thievery handle the parts of a heist that cannot be punched.
Talin reads the markExpert Diplomacy and Deception, Bon Mot, panache, and finishers turn a conversation—or an opponent’s insecurity—into an opening.
Deployment brief
Section titled “Deployment brief”- Enter under cover of the mariachi distraction or the invisible elevator team.
- Let Talin answer inconvenient questions, read the room, and identify the first person whose confidence can be made operationally unsound.
- Let Jekyll grab priority targets so Jimothy and Himbothy can concentrate on striking them.
- Let Ben Ito work the edge of the fight, within anthem range and close enough to reach locks before anyone decides to solve them with explosives.
- Leave with the ironclad. This step is considered essential.




