World atlas

Moa Toa lies at the hinge of the world’s most profitable trade network. The western Powers crossed the Maelstrom; Cathay pushed back across the Countergale; the Islanders were forced to organize, bargain, resist, and reinvent themselves between them.
Peoples of the IslesKhaziiri, Sylari, Kanaka, Nuada, boggarts, and the identities outsiders flatten into “native.”EXPLORE →Kingdom of Moa TorThe young monarchy balancing sovereignty, foreign pressure, and an increasingly assertive population.ENTER →The PowersAlbion, Carolingia, Varangia, and Cathay: four incompatible systems sharing one sea.COMPARE →The Age of FireTrade imbalance, collapsing alliances, technology, identity, and a religious pattern nobody can explain away.FAULT LINES →People & factionsSaints, revolutionaries, migrant sailors, serpents, princes, and the movement the crew just founded.FOLLOW →Relics & vesselsThe everlasting fire, the Lively Lady, Living Saint reliquaries, and a very stealable ironclad.INSPECT →PlacesKapikala, Bloombark, the Elephant Isles, Serpent’s Repose, and every pin on the crew’s map so far.CHART →Concept artThe original setting-document gallery: ships, saints, volcanoes, and suspiciously smug frogs.GALLERY →
The campaign’s central collision
Section titled “The campaign’s central collision”The setting document identifies fire as the motif binding the age together: Carolingia worships the Eternal Flame, Cathay’s Golden Lineage rules through fire-powered technology, and the Islanders honor Old Moa. The crew has now created a fourth interpretation—the Fires of Moa—at precisely the moment the other three are moving toward conflict.